![]() An issue that could prevent the launcher from starting (MSVCRT.dll).A number of character creation/selection screen crashes related to loading corrupted save files.ds_store in the player folder which caused the game to crash). ds_store issue affecting OSX 9.1 users (A bug where Finder created an invisible file called. ![]() Other minor things, too numerous to list here (see “ Info About the Upcoming Patch“).Some internal changes that make maintaining code much happier for us, including better enum to string handling and much faster compiles.Removed NaN floats from the code for performance reasons (reenabled -ffinite-math-only), we had been using them to signal that the float is disabled or in an invalid state, but we have a system for that now.Documentation for lua functions have been written, and we’re going to release them soonish.More efficient databases storage layout.Speed up improvements with falling sand and other projectiles.Fixed various crash bugs related to a number of different issues (more specifics listed in “ Info About the Upcoming Patch“– thanks for the bug reports, keep em coming).Fixed some very strange memory leak bugs stemming from a gcc lambda capture bug.Fixed some pretty nasty deadlocking bugs with networking.Fix some graphical glitches with the wire nodes.This should also allow for easier distribution of mods, and easier construction and management of slimmed down distributions for dedicated servers (official server paks coming soon.). ![]()
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